Clearing this course unlocks Morton as an ally, Cat Mario as a Leader, and the second upgrade for the Lucky ? Blocks spot at Toad Houses. The Orb configuration for this Special World course matches that of its normal world counterpart. ★World 3- Airship is a difficult version of World 3- Airship from ★World 3. By the time you reach World 8, otherwise known as Dark Land, Mario has already seen his fair share of. The player has all Orb types on the Orb field.Įnemy formations Enemy formationsįor a map of this course, see here. for the boss fight (if the player already has Morton as an ally by clearing ★World 3- Airship, they will fight Bullet Bill & Goomba instead). Do this three times to send him on his way.This level starts with a single battle, then a ? Block, three battles, another ? Block, two more battles, and Morton Koopa Jr. on the ground then you can just rapidly ram him and shake the Wii Remote to get him over to the electrified wall. The best strategy for this battle is to stay low. It can also send you flying into the sides if you miss, so beware. Shaking the Wii Remote allows you to perform a sort of dash attack, which will knock Jr. repeatedly to send him into the side of the level. This unique battle is sort of like bumper cars. The final coin is - you guessed it - trapped in a small area blocked by boxes. Carefully hop across the wheels below to get to the coin, then take the pipe at the end up again. Ground pound the boxes and enter the pipe. Ground pound the boxes blocking the way to this coin and you'll be able to nab it easily.īefore you get to the midway point flag, you might spot a green warp pipe under a pile of boxes at the bottom of the screen.
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